Таро
Three-card Таро drafts after every boss, draft priority, Легендарная rarities, and anti-synergy cards.
Introduction
After every boss fight, you draft three Tarot Cards and pick one to permanently reshape your build for the rest of the run. Late-game card quality matters far more than opening picks because a single Legendary drawn at the Act 2 boss can flip a struggling run into a winner. Some Talents let you reroll the offered set, and 'anti-synergy' cards intentionally punish popular keywords, forcing creative draft decisions. The wiki tracks every confirmed Tarot effect, rarity tier, draft position, and synergistic combination so you never draft blindly.
Карта Таро Тир & Effect
| Карта Таро | Rarity | Effect | Тир |
|---|---|---|---|
| Башня | Легендарная | Doubles all damage | S |
| Шут | Легендарная | Restores Ультимейт + cooldown reset | S |
| Маг | Эпическая | +1 Модуль оружия slot | A |
| Верховная Жрица | Эпическая | Reveals boss attack pattern | A |
| Колесница | Редкая | +20% movement, -25% dash CD | B |
| Смерть | Редкая | One-time full HP revive | B |
Карта Таро Picks
Башня
Башня is the highest-impact Легендарная Карта Таро in the game, doubling all damage for the rest of the run from a single pick. As the community-confirmed S-tier pick, Башня is the most game-warping card in the draft pool, capable of flipping a struggling run into a winning one when drafted at the Акт 2 boss. The card's only anti-synergy is with crit-only builds, where the doubled base damage dilutes crit multiplier returns; otherwise it is universally strong. Best drafted at the Акт 2 boss for maximum benefit on Акт 3 clears. The wiki tracks Башня's draft positions and the recommended build pairings for each Act draft window.
Шут
Шут is the Ультимейт-restoring Легендарная Карта Таро, resetting your Ультимейт ability and cooldown for a single burst window. As the second S-tier pick alongside Башня, Шут is essential for hunters whose Ультимейтs define their build identity — Железный Рыцарь's Бастион and Одноглазый Старик's Снайп both become run-defining when their cooldowns reset. The card pairs especially well with the Таинственная Монахиня's Воскрешение, creating a stacked burst window of Ультимейт + revive. Best drafted early in the run to maximize the number of Ультимейт cycles before Акт 3.
Маг
Маг is the +1 Модуль оружия slot Эпическая Карта Таро, enabling 6-slot end-game loadouts that max out chassis capacity. As the strongest A-tier card, Маг is universally strong across all chassis archetypes because part slots are the primary scaling axis for every weapon build. The card is most valuable when drafted early in the run, before the player has filled all their default slots, because the extra slot enables builds that would otherwise be slot-starved. The wiki tracks Маг's synergy with each chassis archetype and the recommended part pick priorities once the extra slot opens.
Верховная Жрица
Верховная Жрица is the boss-reveal Эпическая Карта Таро that shows the next boss's attack pattern for 30 seconds. As one of the strongest A-tier cards for new players, Верховная Жрица enables players to learn boss patterns before the encounter starts, which is especially valuable for the Акт 2 mid-boss and Акт 3 Storm Wall guardian. The card's strength is its teaching value — players can see the boss's attack pattern in advance and plan their dodges accordingly. Best drafted before the first encounter with a new boss. The wiki tracks the recommended draft positions for each boss encounter.
Колесница
Колесница is the movement-speed Карта Таро that grants +20% movement and -25% dash cooldown for the rest of the run. As a strong B-tier card, Колесница is universally useful for any build that needs more mobility, especially solo runs where dodging enemy patterns is the primary survival mechanic. The card's strength is its mobility boost — the +20% movement and -25% dash CD compound for significantly faster repositioning during boss enrage timers. Best drafted early in the run to maximize the run-length benefit. The wiki tracks the recommended build pairings for Колесница.
Смерть
Смерть is the one-time full HP revive Карта Таро that triggers once per run when the player would otherwise die. As a strong B-tier safety card, Смерть is best drafted by new players who are still learning boss patterns, or by experienced players attempting high-risk Шрам Битвы Хаоса runs where one mistake can wipe a run. The card's strength is its one-time safety net — the revive grants full HP and removes all debuffs, which essentially resets the encounter. The card is contextual, however — picking Смерть when you already have a safety net is wasted slot value. The wiki tracks the recommended build contexts for Смерть's strongest impact.
Core Mechanics
Tarot Cards are drafted after every boss fight in sets of three. The first card in each set follows your current build direction, the second is broadly useful, and the third is a wildcard that may be anti-synergy (intended to punish greedy builds). Picking a card is permanent for that run. Some Talents let you reroll the offered set, and certain rare cards stack with their own rarity-tier effect (e.g., The Tower doubles damage, The Fool restores your Ultimate).
Advantages
Tarot Card drafts occur after every boss fight, so late-game card quality matters more than opening picks. A single Legendary card picked at the Act 2 boss can flip a struggling run into a winning one. The three-card draft system also allows strategic reroll via specific Talents, giving the player agency over RNG without trivializing it. Anti-synergy cards (cards that punish popular keywords) force creative draft decisions and keep the meta from collapsing into a single best build path.
Challenges
The Tarot draft system has a known anti-synergy pattern: roughly 1 in 8 drafts intentionally punishes your most-promising keyword chain, which can ruin a run if you have no reroll Talent invested. Late-game draft positions are not balanced — Legendary rarity cards appear far more often in Act 3 drafts than Act 1, but players who die before Act 3 never see them. The three-card draft does not scale with player count in co-op, so multi-player runs get less draft control than solo.
Frequently Asked Questions
How often do I draft Карты Таро?+
What are the rarities in the Таро draft pool?+
Can I reroll a Таро draft?+
Quick Tips
Always draft the highest-rarity card offered, unless it's a known anti-synergy card. Легендарная cards (Башня, Шут) are the strongest picks in the game, and drafting them at the Акт 2 boss can flip a struggling run into a winning one. Anti-synergy cards are intentional design — roughly 1 in 8 drafts punishes your most-promising keyword chain. The wiki indexes the anti-synergy cards per archetype and the recommended pick positions. Башня is universally strong, but Смерть's revive only triggers once per run, so pick Смерть when you don't have a safety net.
Late-game draft positions are the most valuable. Легендарная rarity cards appear far more often in Акт 3 drafts than Акт 1, so players who die before Акт 3 never see the strongest cards. The recommended pacing is to survive Акты 1-2 with a serviceable build, then capitalize on the Акт 3 draft lottery for the strongest Легендарная picks. The wiki tracks the recommended draft positions for each card and the anti-synergy cards to avoid per archetype. Specific Таланты let you reroll the offered set, which gives the player agency over RNG.
The three-card draft does not scale with player count in co-op, so multi-player runs get less draft control than solo. This is an intentional design choice — the draft frequency is fixed per run regardless of squad size. Ко-оп runs rely more on team-synergy and shared loot swaps than draft control. The wiki tracks the recommended co-op build progressions for the strongest squad compositions. Соло players can plan around the draft lottery more deliberately than co-op squads.
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