Weapons

Weapons

Every weapon chassis, every Weapon Part, Skorpian and Leaf Cutter, plus elemental reactions and Transmutation math.

Multiple
Chassis Types
8+
Weapon Parts
4
Elemental Coils

Introduction

Every weapon in Pass the Fear is a chassis, and every Weapon Part you pick up snaps onto that chassis to modify the chassis behavior. There is no class restriction — any Demon Hunter can wield any weapon — so build variety comes from how you slot Weapon Parts, not from hunter choice. The community-confirmed S-tier chassis are Skorpian (projectile stacking extreme) and Leaf Cutter (single-shot burst extreme), both capable of soloing Act 3 when paired with the right keyword chain. The wiki tracks chassis, parts, elemental effects, and the Relic Fusion math that turns a starter gun into a Storm-Wall-melting endgame tool. Elements (fire, ice, lightning, poison) layer on top of chassis and parts, multiplying burst windows via combo reactions, so elemental builds are an entire archetype of weapon choice rather than just a single keyword.

Weapon Chassis Quick Reference

ChassisTypeBuild DirectionTier
SkorpianChassisProjectile stackingS
Leaf CutterChassisSingle-shot burstS
Projectile FragmentPart+1 projectileA
Final BarrelPart+50% magazine damageA
Fire CoilElementalAdds fire on hitB
Lightning CoilElementalAdds lightning on hitB

Weapon Chassis & Parts

S

Skorpian

Chassis

Skorpian is the projectile-stacking extreme chassis that fires multiple projectiles per trigger pull, scaling infinitely with part slot count. As the community-confirmed S-tier chassis, Skorpian can solo Act 3 with 8+ Projectile Fragment parts and the right keyword chain. The chassis's strength lies in its multiplicative scaling — every additional Projectile Fragment adds another projectile to every shot, which compounds with [Shatter] and [Growth] keyword triggers for runaway damage curves. Skorpian is the recommended first-clear chassis for experienced players who can manage part RNG; less ideal for new players who should start with the more forgiving Leaf Cutter chassis.

Best BuildFireworks Master (projectile stacking)
Synergy[Shatter] + [Growth] keyword chain
S

Leaf Cutter

Chassis

Leaf Cutter is the single-shot burst extreme chassis that channels all damage into one bullet per magazine, ideal for boss-melt builds that pair with [Final Shot] keyword. As the second S-tier chassis alongside Skorpian, Leaf Cutter excels in Act 3 boss encounters where a single killing bullet ends the fight. The chassis's strength lies in its amplifier-friendly design — Final Barrel and similar parts multiply the killing bullet's damage, which then triggers [Final Shot]'s massive amplifier. Leaf Cutter is the recommended first-clear chassis for new players because its low trigger rate is more forgiving of positioning mistakes than Skorpian's high-volume firing pattern.

Best BuildOne Bullet Kill (single-shot)
Synergy[Final Shot] + [Embarkation]
A

Projectile Fragment

Part

Projectile Fragment is the cornerstone Weapon Part for any Skorpian projectile-stacking build, adding +1 projectile per trigger pull. As one of the most impactful A-tier parts, every additional Projectile Fragment compounds the chassis's damage output. The part is commonly dropped in Act 1, so players can stack 2-3 fragments before the Act 2 mid-boss, and 5-8 by the time Act 3 opens. The stacking cap is roughly 8 fragments before diminishing returns kick in, so the wiki recommends 6-8 fragments as the sweet spot for most builds. Projectile Fragment pairs especially well with [Growth] keyword, where every additional projectile counts toward the kill-scaling trigger.

Drop SourceAct 1 common drops
Stacking Cap8 fragments before diminishing returns
A

Final Barrel

Part

Final Barrel is the +50% magazine damage Weapon Part that multiplies the killing-bullet damage on any single-shot chassis. As one of the strongest A-tier parts, Final Barrel pairs with Leaf Cutter and [Final Shot] keyword for boss-melt builds where the killing bullet's damage matters more than trigger rate. The part's strength lies in its amplifier design — the +50% applies to the final bullet in the magazine, which then triggers [Final Shot]'s massive amplifier for compounded damage. Best paired with the One-Eyed Codger's Snipe Ultimate for the maximum single-shot damage spike.

Drop SourceAct 1-2 mid-difficulty
SynergyLeaf Cutter + [Final Shot]
B

Fire Coil

Elemental

Fire Coil is the elemental fire-damage-on-hit Weapon Part that adds fire element to any chassis. As a strong B-tier elemental part, Fire Coil pairs with Fire Coil Relic for compounded elemental damage that stacks on top of [Shatter] triggers for max burst. The part's strength is its elemental layer — fire damage applies on every hit, which compounds with chassis-level fire effects and the Fire Coil Relic for triple-stacked elemental burst windows. Best paired with Skorpian Fireworks Master for screen-wide fire volleys that clear rooms in seconds. Elemental reaction windows also trigger with ice/lightning/poison for compound elemental combos.

Drop SourceAct 1 common drops
Elemental ReactionFire + Ice + Lightning + Poison
B

Lightning Coil

Elemental

Lightning Coil is the elemental lightning-damage-on-hit Weapon Part that adds chain lightning to any chassis. As a strong B-tier elemental part, Lightning Coil pairs with Lightning Coil Relic for chain-lightning bursts that hit multiple enemies per trigger. The part's strength is its area-of-effect damage — chain lightning jumps to nearby enemies, which compounds with Skorpian's projectile-stacking for screen-wide chain damage. Best paired with high-trigger-rate chassis for maximum chain-lightning triggers. Elemental reaction windows with fire (lightning + fire = plasma) create compounded elemental damage spikes that exceed any single element's output.

Drop SourceAct 2 common drops
Best PairLightning Coil + Lightning Coil Relic

Core Mechanics

Weapon chassis differ on three axes: trigger rate, magazine size, and projectile count. Weapon Parts slot into the chassis and modify one or more of these axes, plus they can add elemental effects (fire, ice, lightning, poison) that trigger on hit. Chassis-level elemental flavor (Skorpian = projectile stacking, Leaf Cutter = single-shot burst) defines the build direction, while parts add the keyword triggers and elemental damage. The wiki indexes every Part category and the chassis-specific synergies, including which elemental coils stack best with which part types. Each chassis typically supports 3-5 part slots, and the Master Gunsmith talent can extend this to 6 slots for endgame builds.

Advantages

Every Weapon Part is independent — there are no class restrictions, so an off-meta Skorpian + Leaf Cutter crit build can clear the Wall of Storms as well as a starter gun with stacked Fragments. The Relic Fusion system lets two complementary Relics stack into compound effects when combined at the camp, which is the single biggest late-game scaling lever. Elemental reactions (fire → ice → lightning → poison) give every chassis a viable elemental build path, so no weapon is hard-locked to one keyword chain. The wiki indexes every confirmed Weapon Part, every chassis-specific synergy, and the recommended Talent pairings for each archetype. Part drops are biased toward your currently equipped chassis, so committing to a build early in a run lets you stack parts faster. Elemental coil stacking can also bypass keyword scaling caps, so hybrid elemental builds are a viable mid-game bridge.

Challenges

The biggest weakness in the weapon system is the small chassis pool at launch — reviews note only 2-3 chassis per archetype, which limits visual variety even when build math offers depth. Some weapon parts only shine with specific chassis (Skorpian), so off-meta parts can feel unrewarding. Single-shot rifle builds drag runs to 2-3 hours if the keyword math does not close, which is a real risk for solo players in week one. Part drop RNG is also weighted toward common rarities, so assembling an S-tier part loadout often requires skipping multiple encounters and leaving common parts on the floor. Elemental builds consume parts faster than physical builds because each coil takes a separate slot, so a hybrid elemental build can leave you slot-starved in Act 2 if you don't plan part picks carefully.

Frequently Asked Questions

What is the best weapon chassis for new players?+
Pick Leaf Cutter for the most forgiving first run. Its low trigger rate is more forgiving of positioning mistakes than Skorpian's high-volume firing pattern, and its single-shot amplifier design pairs well with [Final Shot] keyword for boss melt. Skorpian is the strongest chassis for experienced players but requires more deliberate part stacking to reach its full potential. The wiki tracks the recommended first-chassis progression for the fastest meta-progression route. Both chassis are S-tier, so the choice is playstyle preference rather than power.
How do Weapon Parts slot into a chassis?+
Weapon Parts slot into the chassis's part slots and modify one or more of the chassis's three axes (trigger rate, magazine size, projectile count). Parts can also add elemental effects (fire, ice, lightning, poison) that trigger on hit. Each chassis typically supports 3-5 part slots, and the Master Gunsmith talent can extend this to 6 slots for endgame builds. The Magician Tarot card adds +1 slot for the rest of the run. The wiki indexes every confirmed Weapon Part, the chassis-specific synergies, and the recommended part pick priorities per build.
Can I use Weapon Parts from one chassis on another chassis?+
Yes — Weapon Parts are chassis-independent. Any Weapon Part can slot into any chassis, so you can mix and match parts across chassis archetypes. However, some parts shine only with specific chassis (Skorpian's projectile-stacking scales best with Projectile Fragments), so off-meta parts can feel unrewarding. The wiki indexes every Part-chassis synergy and the recommended part builds per archetype. Elemental coils (fire, ice, lightning, poison) work universally across all chassis, making them the most versatile parts in the game.

Quick Tips

💡

Pick Leaf Cutter for the most forgiving first run. Its low trigger rate is more forgiving of positioning mistakes than Skorpian's high-volume firing pattern, and its single-shot amplifier design pairs well with [Final Shot] keyword for boss melt. Skorpian is the strongest chassis for experienced players but requires more deliberate part stacking to reach its full potential. Both chassis are S-tier, so the choice is playstyle preference rather than power. The wiki tracks the recommended first-chassis progression for the fastest meta-progression route.

💡

Elemental coils (fire, ice, lightning, poison) work universally across all chassis, making them the most versatile parts in the game. Each coil adds the corresponding elemental damage on hit, which compounds with chassis-level elemental effects and the elemental Relic Fusion outcomes for triple-stacked elemental damage spikes. Elemental reaction windows (fire + ice + lightning + poison) trigger compounded damage that exceeds any single element's output. The wiki indexes the recommended elemental builds per chassis.

💡

Don't over-invest in the Magician Tarot card. The card adds +1 part slot for the rest of the run, but it competes with stronger card picks like The Tower (doubles all damage) and The Fool (Ultimate reset) for the same draft slot. The card is most valuable when drafted early in the run, before the player has filled all their default slots. For experienced players who already have a +1 slot from the Master Gunsmith talent, the Magician is a wasted pick. The wiki tracks the recommended build contexts for the Magician's strongest impact.

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