新手

新手

Five steps to clear 第一章 with your first 魔猎人 — escape the 风暴之墙 in 12 小时 or less.

12 小时
逃离计时
3
章节
5
初始猎人

Introduction

Welcome, 魔猎人, to the island. Pass the Fear is a roguelite bullet-hell shooter built around a 12-hour escape timer: a 女巫之灾 has raised an ancient 风暴之墙 across the coastline, and your squad of demon hunters — the 铁桶骑士, the 爆炸甜心, the 独眼老头, the 财迷小鬼, and the 神秘修女 — must break out before the wall closes for good. This beginner guide covers the loop, the timer, your first 武器零件, and your first 塔罗 draft so you reach 第一章's first boss without losing the run. Follow the five steps below and you will understand the bullet-hell flow, build your starter loadout, and reach the camp with enough meta-currency to start your permanent 天赋 unlocks.

初始 Hunter 评级 Comparison

魔猎人Role难度评级
铁桶骑士坦克BeginnerS
爆炸甜心范围伤害BeginnerA
独眼老头爆发IntermediateA
财迷小鬼经济IntermediateB
神秘修女辅助AdvancedB

初始 魔猎人

S

铁桶骑士

坦克

铁桶骑士 is the most forgiving starter 魔猎人 for new players learning Pass the Fear's bullet-hell patterns. His shield abilities absorb damage spikes during the Storm Wall guardian phases that would otherwise one-shot other starters, and his 铁壁 终极技能 grants a 5-second team-wide shield that can save the squad during the most punishing boss enrage timers. Recommended as the first pick for players new to the roguelite bullet-hell genre, because his shield mechanics teach positioning and timing without forcing restart-heavy learning curves. His tank role also makes him the most sought-after squad member in 4-player co-op runs where one player must absorb frontline damage while teammates focus on 输出 rotations and burst windows.

最适合First 第一章 clear with minimal restart
初始天赋铁壁 — short-duration shield on dash
A

爆炸甜心

范围伤害

爆炸甜心 is the 范围伤害 room-clear starter that excels at wiping 第一章 swarms with self-damage bursts. Her blast 终极技能 clears most encounter rooms in a single cast, and her weapon affinity for explosive projectile parts multiplies 火works Master build potential. However, her self-damage mechanic requires deliberate spacing — stand too close to your own burst and you'll lose half your HP. Recommended for players who enjoy aggressive, screen-clearing play and don't mind the higher skill ceiling. She excels in solo runs where 范围伤害 clear speed matters more than burst-window damage, and her co-op role is support 输出 that clears adds while the team's tank holds the front.

最适合Clearing large 第一章 swarms
注意自伤需要保持距离
B

财迷小鬼

经济

财迷小鬼 is the economy-scaling starter that converts gold pickups into damage and shop discounts. Where other starters plateau on raw stats, 财迷小鬼 scales infinitely with gold accumulation, making him the strongest solo clear pick for new players who are willing to learn his gold-management loop. His 淘金热 终极技能 doubles gold drop rate for 30 seconds, which compounds with his passive gold-to-damage 天赋 to create runaway scaling. Best for solo runs and shop-heavy builds; less impactful in 4-player co-op where gold drops are split across the squad. He rewards patient playstyles that prioritize economy over burst damage.

最适合单人 runs where 天赋 progression is slow
协同Stacks with shop-discount 天赋
A

独眼老头

爆发

独眼老头 is the precision crit starter that focuses on single-shot burst damage for boss melt windows. His 狙击 终极技能 adds 200% next-shot crit chance to the killing bullet, which pairs with Leaf Cutter's single-shot chassis to enable one-bullet boss clears. He is the recommended first-clear pick for experienced roguelite players who can position for precision hits. His weapon affinity for crit builds means he underperforms on 范围伤害-focused chassis like Skorpian, so pair him with Leaf Cutter rather than Skorpian. The wiki tracks the recommended 天赋 path for the fastest first-clear using 独眼老头.

最适合第三章 boss burst windows
搭配Leaf Cutter 底座
B

神秘修女

辅助

神秘修女 is the support starter that keeps the squad alive through clutch saves and debuff auras. Her 复活 终极技能 is uniquely strong in co-op, where it can save a wiped squad during the most punishing boss enrage timers. She underperforms in raw 输出 without specific build investments, so she reads as weak in the early 天赋 slots. Best played by experienced players who understand support role positioning and can coordinate with 输出 teammates. The wiki tracks the recommended 天赋 path for the 神秘修女's strongest late-game scaling.

最适合4 人合作的关键救场
注意事项Low 输出 without 天赋

Core Mechanics

The core combat loop is a bullet-hell shooter: dodge enemy patterns, fire back, and pick up every Weapon Part and Relic dropped by dead enemies. After every boss, you draft three Tarot Cards and pick one to permanently reshape your build. Each in-run Weapon Part has no hunter restriction, so any Demon Hunter can wield any weapon — build identity comes from how you slot parts and chain keywords, not from class choice. Outside the run, your performance feeds Character Talents (per-hunter unlocks) and Team Talents (squad-wide unlocks) at the camp, and your Relics persist as run-independent meta-progression.

Advantages

The 12-hour escape timer is the single biggest advantage of starting fresh — every run is short enough to plan in full, every Transmutation chain can be tested across two or three attempts before the timer forces a clean reset. Compared to sprawling roguelites that demand 30+ minute runs, Pass the Fear rewards tight decision-making and quick iteration. New players should accept that the first two attempts will end at the 12-hour mark regardless of strategy; the system is designed to punish greed, and the wiki tracks the most consistent clearing strategies to compress that learning curve.

Challenges

Pass the Fear's main weakness for new players is the steep difficulty curve in Act 3 — early-game strategy that works in Acts 1-2 falls apart when the Storm Wall guardian phases begin, so off-meta builds tend to drag runs to the 12-hour timer. The Demo save transfer feature was not carried forward to launch, so starting from scratch is mandatory even if you played the demo. Some launch-week multiplayer sessions also report cross-region lag, especially between Asia and North America player pools — single-player is the most reliable experience in week one.

Frequently Asked Questions

新手的一局有多长?+
A single 第一章 + 第二章 + 第三章 run takes roughly 5-6 hours for a new player who is learning the bullet-hell patterns, keyword triggers, and 魔猎人 mechanics. The 12-hour 风暴之墙 timer provides ample margin, so new players rarely run out of time on their first attempt. Speedrunners can clear all three 章节 in 4-5 hours. The wiki tracks the recommended first-clear build ([Growth] + [Shatter] with Skorpian or Leaf Cutter) for the fastest new-player clear time. After two or three runs, new players typically shave 1-2 hours off their clear time as they learn encounter patterns.
Which 魔猎人 should I pick for my first run?+
Pick 铁桶骑士 for the most forgiving first run. His shield-tank durability absorbs the early-game positioning mistakes that new players inevitably make, and his 铁壁 终极技能 grants a 5-second team-wide shield that can save you during the most punishing boss enrage timers. 爆炸甜心 is the second-best pick for players who prefer aggressive 范围伤害 clear speed, but her self-damage mechanic requires deliberate spacing. The 财迷小鬼 and 神秘修女 are advanced picks that require specific 天赋 investment to reach their full potential. The wiki indexes the recommended first-hunter progression for the fastest meta-progression route.
我的第一局应该优先做什么?+
Prioritize the [Growth] + [Shatter] keyword chain with a Skorpian or Leaf Cutter chassis, and pick the 铁桶骑士 or 爆炸甜心 starter. Skip the off-meta 塔罗 picks and stick to the recommended 塔罗 priority (The Tower for damage, The Fool for 终极技能 reset). At the camp between 章节, focus on the Attack Speed + Attack Speed 遗物 Fusion outcome. The wiki indexes the recommended first-run build path step-by-step, including which 天赋 to invest in and which shops to prioritize. Following this build path compresses the learning curve to a single run.

Quick Tips

💡

Always pick the 铁桶骑士 for your first run, even if you plan to switch later. His shield-tank durability forgives the early-game positioning mistakes that new players inevitably make, and his 铁壁 终极技能 grants a 5-second team-wide shield that can save you during the most punishing boss enrage timers. The wiki tracks the recommended first-hunter progression for the fastest meta-progression route. Switching to 爆炸甜心 or 财迷小鬼 on the second or third run is the recommended progression for players who have mastered the 铁桶骑士's shield mechanics. Each hunter has unique 天赋 trees that compound your build options as you progress through the meta-progression pool.

💡

Don't try to build-craft on your first run — follow the [Growth] + [Shatter] combo with Skorpian or Leaf Cutter. The combo is the most reliable 输出 build for new players because it scales infinitely with kill count, forgives early-game positioning mistakes, and clears 第二章 reliably. Off-meta curiosities (塔罗-only builds, full-support Nun, money-scaling Whiz) can still finish runs given enough 天赋 resets, but the meta is rapidly consolidating toward [Growth] + [Shatter] by launch-week Day 3. The wiki indexes the proven meta builds so new players can skip the failed-experiment phase.

💡

Watch all cutscenes in your first run, even the optional ones. Roughly 12 of the 56 achievements are missable and tied to specific narrative reveals that lock out if you skip the cutscenes. The 原罪 achievement, in particular, is hidden behind watching all 女巫之灾 cutscenes in 第二章. The wiki indexes each missable achievement with the specific cutscene trigger, so check the achievements category before starting a completion-focused run. Skipping cutscenes may seem like a time-saver, but the achievement-locking makes it a net loss for completionists.

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