Roguelite Bullet-Hell Wiki
Pass the Fear Wiki
A roguelite bullet-hell shooter from PlayMud Studio. A Witch's Disaster raises the Wall of Storms — escape the island in 12 hours with your Demon Hunter crew, or die trying. Stack Projectiles, fuse Relics, chain Transmutations, and melt entire health bars.
Official Launch Trailer
Latest Updates
NEWPass the Fear 12 Hour Timer Guide: Escape Plan Strategy
Pass the Fear 12-hour timer guide with optimal Act pacing, Wall of Storms preparation, camp timing, and storm wall encounter survival tips.
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NEWPass the Fear Act 1 Walkthrough: First Three Zones Guide
Pass the Fear Act 1 walkthrough covering Forest Ruins, Iron Bridge, and Stormbreak zones with enemy types, loot tables, and boss strategy.
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NEWPass the Fear Beginner Guide: Launch Day Starter Roadmap
Pass the Fear beginner guide covering core mechanics, weapon parts, Transmutation keywords, and starter Demon Hunter picks for cycle 1 players.
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NEWPass the Fear Co Op Beginner Guide: 4 Player Online Squad
Pass the Fear co-op beginner guide covering 4-player online squad roles, DPS ranking basics, team talents, and clutch save tactics.
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NEWPass the Fear Movement And Hiding Guide: Dodge I-Frames
Pass the Fear movement and hiding guide covering dash i-frames, dodge cooldown, hiding spots, and bullet-hell positioning fundamentals.
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Pass the Fear Stamina And Stats Guide: Stat Priority List
Pass the Fear stamina and stats guide covering primary stats, breakpoints, attribute weighting, and stat priority by Demon Hunter role.
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Pass the Fear Tarot Card Drafting Guide: Pick Priority List
Pass the Fear Tarot card drafting guide covering pick probability, rarity odds, reroll math, and legendary pick priority by build archetype.
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Pass the Fear Transmutation Chain Beginner Guide: Keywords
Pass the Fear Transmutation Chain beginner guide covering 5 trigger keywords, stack windows, resonance burst timing, and rotation examples.
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Pass the Fear Wall Of Storms Escape Guide: Final Stand
Pass the Fear Wall of Storms escape guide covering storm wall phases, survival builds, recommended Demon Hunter, and post-clear unlocks.
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Pass the Fear Weapon Parts Starter Guide: Mod Loadouts
Pass the Fear weapon parts starter guide covering Magazine, Muzzle, Stock, and Special Mod slots with starter loadouts for each chassis.
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NEWPass the Fear 12 Hour Timer Guide: Escape Plan Strategy
Pass the Fear 12-hour timer guide with optimal Act pacing, Wall of Storms preparation, camp timing, and storm wall encounter survival tips.
Read More →
NEWPass the Fear Act 1 Walkthrough: First Three Zones Guide
Pass the Fear Act 1 walkthrough covering Forest Ruins, Iron Bridge, and Stormbreak zones with enemy types, loot tables, and boss strategy.
Read More →
NEWPass the Fear Beginner Guide: Launch Day Starter Roadmap
Pass the Fear beginner guide covering core mechanics, weapon parts, Transmutation keywords, and starter Demon Hunter picks for cycle 1 players.
Read More →
NEWPass the Fear Co Op Beginner Guide: 4 Player Online Squad
Pass the Fear co-op beginner guide covering 4-player online squad roles, DPS ranking basics, team talents, and clutch save tactics.
Read More →
NEWPass the Fear Movement And Hiding Guide: Dodge I-Frames
Pass the Fear movement and hiding guide covering dash i-frames, dodge cooldown, hiding spots, and bullet-hell positioning fundamentals.
Read More →
Pass the Fear Stamina And Stats Guide: Stat Priority List
Pass the Fear stamina and stats guide covering primary stats, breakpoints, attribute weighting, and stat priority by Demon Hunter role.
Read More →
Pass the Fear Tarot Card Drafting Guide: Pick Priority List
Pass the Fear Tarot card drafting guide covering pick probability, rarity odds, reroll math, and legendary pick priority by build archetype.
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Pass the Fear Transmutation Chain Beginner Guide: Keywords
Pass the Fear Transmutation Chain beginner guide covering 5 trigger keywords, stack windows, resonance burst timing, and rotation examples.
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Pass the Fear Wall Of Storms Escape Guide: Final Stand
Pass the Fear Wall of Storms escape guide covering storm wall phases, survival builds, recommended Demon Hunter, and post-clear unlocks.
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Pass the Fear Weapon Parts Starter Guide: Mod Loadouts
Pass the Fear weapon parts starter guide covering Magazine, Muzzle, Stock, and Special Mod slots with starter loadouts for each chassis.
Read More →Featured Guides

Pass the Fear 12 Hour Timer Guide: Escape Plan Strategy
Pass the Fear 12-hour timer guide with optimal Act pacing, Wall of Storms preparation, camp timing, and storm wall encounter survival tips.
Read More →
Pass the Fear Act 1 Walkthrough: First Three Zones Guide
Pass the Fear Act 1 walkthrough covering Forest Ruins, Iron Bridge, and Stormbreak zones with enemy types, loot tables, and boss strategy.
Read More →
Pass the Fear Beginner Guide: Launch Day Starter Roadmap
Pass the Fear beginner guide covering core mechanics, weapon parts, Transmutation keywords, and starter Demon Hunter picks for cycle 1 players.
Read More →
Pass the Fear Co Op Beginner Guide: 4 Player Online Squad
Pass the Fear co-op beginner guide covering 4-player online squad roles, DPS ranking basics, team talents, and clutch save tactics.
Read More →
Pass the Fear Movement And Hiding Guide: Dodge I-Frames
Pass the Fear movement and hiding guide covering dash i-frames, dodge cooldown, hiding spots, and bullet-hell positioning fundamentals.
Read More →
Pass the Fear Stamina And Stats Guide: Stat Priority List
Pass the Fear stamina and stats guide covering primary stats, breakpoints, attribute weighting, and stat priority by Demon Hunter role.
Read More →
Pass the Fear Tarot Card Drafting Guide: Pick Priority List
Pass the Fear Tarot card drafting guide covering pick probability, rarity odds, reroll math, and legendary pick priority by build archetype.
Read More →
Pass the Fear Transmutation Chain Beginner Guide: Keywords
Pass the Fear Transmutation Chain beginner guide covering 5 trigger keywords, stack windows, resonance burst timing, and rotation examples.
Read More →
Pass the Fear Wall Of Storms Escape Guide: Final Stand
Pass the Fear Wall of Storms escape guide covering storm wall phases, survival builds, recommended Demon Hunter, and post-clear unlocks.
Read More →
Pass the Fear Weapon Parts Starter Guide: Mod Loadouts
Pass the Fear weapon parts starter guide covering Magazine, Muzzle, Stock, and Special Mod slots with starter loadouts for each chassis.
Read More →
Pass the Fear 12 Hour Timer Guide: Escape Plan Strategy
Pass the Fear 12-hour timer guide with optimal Act pacing, Wall of Storms preparation, camp timing, and storm wall encounter survival tips.
Read More →
Pass the Fear Act 1 Walkthrough: First Three Zones Guide
Pass the Fear Act 1 walkthrough covering Forest Ruins, Iron Bridge, and Stormbreak zones with enemy types, loot tables, and boss strategy.
Read More →
Pass the Fear Beginner Guide: Launch Day Starter Roadmap
Pass the Fear beginner guide covering core mechanics, weapon parts, Transmutation keywords, and starter Demon Hunter picks for cycle 1 players.
Read More →
Pass the Fear Co Op Beginner Guide: 4 Player Online Squad
Pass the Fear co-op beginner guide covering 4-player online squad roles, DPS ranking basics, team talents, and clutch save tactics.
Read More →
Pass the Fear Movement And Hiding Guide: Dodge I-Frames
Pass the Fear movement and hiding guide covering dash i-frames, dodge cooldown, hiding spots, and bullet-hell positioning fundamentals.
Read More →
Pass the Fear Stamina And Stats Guide: Stat Priority List
Pass the Fear stamina and stats guide covering primary stats, breakpoints, attribute weighting, and stat priority by Demon Hunter role.
Read More →
Pass the Fear Tarot Card Drafting Guide: Pick Priority List
Pass the Fear Tarot card drafting guide covering pick probability, rarity odds, reroll math, and legendary pick priority by build archetype.
Read More →
Pass the Fear Transmutation Chain Beginner Guide: Keywords
Pass the Fear Transmutation Chain beginner guide covering 5 trigger keywords, stack windows, resonance burst timing, and rotation examples.
Read More →
Pass the Fear Wall Of Storms Escape Guide: Final Stand
Pass the Fear Wall of Storms escape guide covering storm wall phases, survival builds, recommended Demon Hunter, and post-clear unlocks.
Read More →
Pass the Fear Weapon Parts Starter Guide: Mod Loadouts
Pass the Fear weapon parts starter guide covering Magazine, Muzzle, Stock, and Special Mod slots with starter loadouts for each chassis.
Read More →Your Pass the Fear Journey
Five steps to clear Act 1 — from picking your starter hunter to chaining your first Transmutation.
Beginner Guide
Learn the loop: escape timer, Storm Wall, Demon Hunters, Weapon Parts, Talents, and your first clean run.
Read MoreBest Starter Hunter
Which of the five Demon Hunters (Iron Bucket Knight, Explosive Cutie, One-Eyed Codger, Money Whiz, the Nun) is best for your first clear?
Read MoreWeapon Builds & Transmutation
Stack Projectiles, fuse Relics, and read [Shatter], [Growth], [Final Shot], [Disruption] to build unstoppable runs.
Read MoreChaos Battle Scar
The harder-than-Hades endgame mode where every Scar gives a boon AND a curse. How to break the high-risk system.
Read MoreCo-op DPS Ranking
Play to your squad's strengths, swap loot mid-fight, and climb the damage meter with your friends online.
Read MoreEvery Page of the Pass the Fear Wiki
Twelve wiki categories cover every Demon Hunter, weapon, Keyword, Tarot Card, Relic, and the Chaos Battle Scar endgame. Pick what you need.
Your First Escape
Five steps to clear Act 1: pick your starter hunter, learn the escape timer, grab every Weapon Part, draft your first Tarot Card, and unlock your first Relic.
Iron Bucket, Explosive Cutie, Codger, Whiz, Nun
All five starting Demon Hunters, their talents, weapon affinities, and the best starter builds per role.
Skorpian, Leaf Cutter, and the Parts Math
Every chassis, every Weapon Part, Skorpian and Leaf Cutter math, projectile stacking, and elemental reactions.
Three-Card Drafts After Every Boss
Every confirmed Tarot effect, draft priority, Legendary rarity analysis, and the anti-synergy cards that punish greedy drafts.
Persistent Meta, Relic Fusion
Run-independent Relics and the Fusion system that combines two complementary Relics into compounded effects at the camp.
Three Acts + Chaos Battle Scar
Act 1 through Act 3 progression, the 12-hour Wall of Storms timer, the Storm Wall guardian phase, and the high-risk Chaos Battle Scar endgame.
S, A, B, C, D Ranked
Every Demon Hunter, weapon chassis, Keyword, and Tarot archetype ranked for the current patch.
[Growth] [Shatter] [Final Shot] Combos
The proven meta builds and the off-meta curiosities — recommended chassis, parts, Tarot priorities, Relic Fusion target.
Launch Discounts & Future Promos
Pass the Fear is buy-to-play with no code system — the wiki tracks launch discounts, Dev-stream rewards, and any future promo events.
All 56 Steam Achievements
Unlock conditions, missability flags, and suggested strategies so completionist players plan their first run for max achievements.
Launch-Day Discoveries
Hidden Tarot Cards, undocumented Keyword interactions, off-meta Transmutation chains that win runs.
Launch-Week Questions Answered
Demo save transfer limits, cross-region multiplayer, Chaos Battle Scar unlock path, new-player run length, and more.
What is Pass the Fear?
Pass the Fear is a roguelite bullet-hell shooter built on Transmutation chains and a 12-hour escape timer. A Witch's Disaster has raised the Wall of Storms across the coastline, and your squad of Demon Hunters must break out before the wall closes for good.
[Shatter] [Growth] Transmutation
Five keyword triggers chain into exponential damage scaling — pick the right order for your chassis and the math does the rest.
Modular Weapon Parts
Every chassis slots any Weapon Part. Build variety comes from how you stack parts, not from hunter choice — Skorpian, Leaf Cutter, and starter rifles are all viable.
Chaos Battle Scar Mode
Every Battle Scar in this mode pairs a boon with a curse. High-risk builds push past the standard damage cap and unlock achievements only reachable here.
Online Co-op & DPS Ranking
Up to 4 players online, with live DPS ranking, support bot contributions, Clutch Saves, and item swaps mid-fight.
Every run layers Weapon Parts, Relics, Tarot Cards, and elemental effects onto a deep build-crafting system. Single-player or online co-op for up to 4 players, with Character Talents that persist per-hunter and Team Talents that persist across the whole squad.
Developer
PlayMud Studio
Publisher
Paras Games
Platform
Steam (Windows)
Genre
Roguelite Bullet-Hell
Released
Jul 22, 2026
Price
$17.09 USD (10% launch)
Achievements
56 Steam Achievements
Languages
EN, ZH-CN, JA, KO, RU
Iron Bucket Knight & Crew
All five starting Demon Hunters, their talents, weapon affinities, and starter builds.
[Shatter] [Growth] [Final Shot]
The five Transmutation keywords that drive exponential damage scaling.
[Shatter]
Bonus damage on broken armor / shattered terrain
[Embarkation]
Triggers at the start of every combat encounter
[Growth]
Stacking scaling — every kill makes the next hit harder
[Final Shot]
Massive amplifier on the killing blow of a magazine
[Disruption]
Interrupts enemy attacks on trigger
Skorpian, Leaf Cutter & Parts
Every chassis and Weapon Part, projectile stacking math, single-shot builds.
S, A, B, C, D Ranked
Every Demon Hunter, weapon chassis, Keyword, and Tarot archetype ranked for the current patch.
Frequently Asked Questions
Is Pass the Fear a gacha game?+
No. Pass the Fear is a buy-to-play roguelite with no gacha mechanics, no random character unlocks, and no paid power. The launch price is $17.09 USD with a 10% launch-week discount, and all five starting Demon Hunters plus the entire weapon and Tarot pool are unlocked from the start.
How many Demon Hunters are there?+
Five starting Demon Hunters are available at launch: the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and the Mysterious Nun. The official YouTube Demon Hunter Handbook series teases additional unlockable hunters (Elena, Lanny, Stella, Jenny), and the wiki tracks their unlock conditions as the community discovers them.
How many players can play co-op?+
Up to 4 players online, with live DPS ranking, support bot contributions counted indirectly, item swapping mid-fight, and Clutch Save revives. Cross-region multiplayer works at launch but lag varies by region; single-player is the most reliable experience in week one while the developers address cross-region matchmaking.
How do you unlock Chaos Battle Scar mode?+
Beat Act 3 on the highest difficulty to unlock the Chaos Battle Scar endgame. Every Battle Scar in this mode comes with both a boon and a curse, so each choice is high-risk-high-reward. The mode is gated behind Talent progression — expect to invest 8-12 runs of meta-currency before unlocking it.
Can I transfer my Demo save to the full game?+
No. Demo save files were not carried forward to the launch version; players must start fresh in the full game. The developers cited technical reasons for the limitation and have not announced plans to add retroactive import. Your Demo playtime does carry over for Steam Achievements tracking purposes.
Does cross-region multiplayer work at launch?+
Yes, but with caveats. Asia-to-North-America sessions report noticeable lag, and North-America-to-Europe sessions are playable but inconsistent. The developers have flagged cross-region matchmaking as a known launch issue and are expected to ship improvements in a patch within the first month. Solo play is unaffected.
Ready to Escape the Wall of Storms?
From your first escape out of the camp to mastering the Chaos Battle Scar endgame, the community wiki has everything you need. Read the guides, share your wildest Transmutation chains, and survive the 12-hour clock.