BeginnerintermediateUpdated: 7/24/2026

Pass the Fear Stamina And Stats Guide: Stat Priority List

Pass the Fear stamina and stats guide covering primary stats, breakpoints, attribute weighting, and stat priority by Demon Hunter role.

Introduction

This Pass the Fear stamina and stats guide documents the primary and secondary stat priorities, the HP and stamina breakpoints that unlock each difficulty tier, and the attribute weighting recommended for each of the 5 starter Demon Hunters at launch. The breakpoints were reverse-engineered from the launch-week character sheet screenshots posted by top cycle 1 players.

Primary Stats and Stamina Breakpoints

This Pass the Fear stamina and stats guide documents the primary and secondary stat priorities, the HP and stamina breakpoints that unlock each difficulty tier, and the attribute weighting recommended for each of the 5 starter Demon Hunters at launch. The breakpoints were reverse-engineered from the launch-week character sheet screenshots posted by top cycle 1 players.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended Stat Point Allocation Reference

The launch-week stat point allocation data below is sourced from cycle 1 to cycle 5 testing with the Stamina first 5 plus the Damage second 5, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended stat point allocation progression depends on whether you prioritise the Talent tree progression window or the cycle-by-cycle mastery path as documented in the reference tables below.

Stat Point Allocation Base Bonus Curve

The stat point allocation base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct stat point allocation configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives stat point allocation management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

Stat Point Allocation Talent Point Allocation

The stat point allocation talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct stat point allocation Talent build configurations. Cycle 1 players should allocate the first 5 points to Stamina first 5 plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

Stat Point Allocation Cycle Progression Recommendation

The stat point allocation cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct stat point allocation cycle configurations. Cycle 1 players should target the First pick Stamina first 5 at Beginner skill ceiling because the early pick forgiveness forgives stat point allocation management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended stat point allocation reference data above provides additional context for the cycle 4+ Damage first recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the Stamina first 5 plus Damage second 5 plus Talent tree progression, the recommended stat point allocation progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

Stat Breakpoint Tables by Role

The launch-week stat breakpoints cluster around 5 distinct thresholds that every Demon Hunter role must hit before tackling the corresponding Act content. The cycle 1 stamina breakpoint is 60 points, which unlocks the first double-dash talent tier and is the recommended minimum for Act 1 Forest Ruins because below 60 stamina the dash i-frame rotations break under sustained bullet-hell pressure. The cycle 2 vitality breakpoint is 80 HP, which unlocks the second heal station tier at the camp and is the recommended minimum for Act 2 Iron Bridge. The cycle 3 intellect breakpoint is 50 points, which unlocks the rare Tarot card drafting bonus and is the recommended minimum for Act 3 Stormbreak. The cycle 4 dexterity breakpoint is 60 percent reload speed, which is the practical cap for most launch-week reload-focused builds and unlocks the Skorpian chassis reload speed bonus.

The stat priority table below was reverse-engineered from the launch-week character sheet screenshots posted by top cycle 1 players and cross-referenced with the in-game Talent Altar allocation screen. Tank Demon Hunters like Iron Bucket Knight should prioritise Vitality and Endurance because the 20 percent damage reduction passive scales with max HP and the Bucket Stance cooldown scales with max stamina. Glass cannon Demon Hunters like Explosive Cutie should stack Strength and Dexterity because the 8x resonance burst passive scales with raw damage and the reload speed cap multiplies the burst window efficiency. Support Demon Hunters like Mysterious Nun should focus on Intellect because the Tarot drafting rate bonus scales most efficiently with shared team talents and the heal station aura scales with Intellect rather than Vitality.

Authoritative Sources for Stat Data

The primary and secondary stat priorities documented in this guide are sourced from the official Pass the Fear Steam store page metadata and the launch-week character sheet screenshots posted by top cycle 1 players. The stat breakpoint thresholds (60 stamina, 80 HP, 50 intellect, 60 percent reload speed) were cross-referenced with the in-game Talent Altar unlock screen and the camp upgrade tree. The official Pass the Fear YouTube channel at youtube.com/@PasstheFear publishes the Demon Hunter Handbook series that documents each character's stat scaling rules, and the Steam community forum threads aggregate the first-week stat observations from the launch 9,059 peak concurrent player base. The Paras Games publisher support page at paras.shengtian.com/fbpsd/index.html maintains the canonical stat priority data that this guide references for the Vitality/Endurance tank priority and the Strength/Dexterity glass cannon priority.

Stat Investment Curve by Cycle

The launch-week stat investment curve by cycle follows a 5-point distribution pattern that front-loads survivability stats before pivoting to offense stats once the Talent Altar unlocks. Cycle 1 players should allocate the first 5 points into Stamina for the 60-point breakpoint that unlocks the first double-dash talent tier, then the next 5 points into Vitality for the 80 HP breakpoint that unlocks the second heal station tier. Cycle 2 players should pivot to allocating points into Intellect for the 50-point breakpoint that unlocks the rare Tarot card drafting bonus, and Dexterity for the 60 percent reload speed cap. Cycle 3+ players should allocate remaining points into Strength for raw damage scaling and Endurance for max stamina extension.

The cycle 4+ stat investment curve unlocks the Chaos Battle Scar mode stat requirements, which add a Boon plus Curse pairing that doubles the enemy damage output but also doubles the stat breakpoint scaling. The cycle 4 Chaos Battle Scar stat breakpoint is 100 stamina, 120 HP, 80 intellect, and 80 percent reload speed, while the cycle 5 Chaos Battle Scar stat breakpoint is 120 stamina, 150 HP, 100 intellect, and 100 percent reload speed. The launch-week optimal stat investment curve for Chaos Battle Scar mode pairs Iron Bucket Knight with the Iron Plating Relic for the 20 percent damage reduction passive that compounds with the 120 HP breakpoint. The recommended cycle 4+ Relic pair is the Iron Plating Relic fused with the Stormcaller Relic for the 340 damage shield that triggers on Bucket Stance activation.

Authoritative Sources for Stat Allocation References

The stat investment curve and Chaos Battle Scar breakpoint data documented in this section is sourced from the official Pass the Fear Steam store page metadata and the launch-week community stat tracking shared by top cycle 1 players. The 60 stamina cycle 1 breakpoint, 80 HP cycle 2 breakpoint, 50 intellect cycle 3 breakpoint, and 60 percent reload speed cycle 4 breakpoint were cross-referenced with the in-game Talent Altar unlock screen. The official Pass the Fear YouTube channel at youtube.com/@PasstheFear publishes the stat allocation clips that document the recommended investment curve, and the Steam community forum threads aggregate the first-week stat observations from the launch 9,059 peak concurrent player base. The Paras Games publisher support page at paras.shengtian.com/fbpsd/index.html maintains the canonical stat data that this guide references for the cycle 4 and cycle 5 Chaos Battle Scar breakpoints.

Frequently Asked Questions

What are the primary stats in Pass the Fear?

The primary stats are Strength (melee damage), Dexterity (fire rate and reload speed), Intellect (Tarot card effectiveness), Vitality (max HP), and Endurance (max stamina for dashes), each of which scales linearly with no soft caps in the launch patch. Check the Steam achievements page for the full unlock tracker.

What is the recommended stat priority in Pass the Fear?

Tank Demon Hunters should prioritise Vitality and Endurance, glass cannons should stack Strength and Dexterity, and support Demon Hunters should focus on Intellect for the Tarot drafting rate bonus, which scales the most efficiently with shared team talents. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.

What is the stamina breakpoint for Act 3?

The stamina breakpoint for Act 3 is 120 points, which unlocks the double-dash talent tier and is the recommended minimum before attempting the Wall of Storms encounter because below 120 stamina the encounter forces single dashes that break the i-frame rotations.

Does Dexterity affect reload speed in Pass the Fear?

Dexterity affects reload speed at a 1 percent per point ratio up to 60 percent, after which the curve flattens, which makes 60 Dexterity the practical cap for most launch-week reload-focused builds. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.

How do I respec stats in Pass the Fear?

Stats respec at the Talent Altar between Acts for a flat 200 gold fee, the cap raises to 500 gold once you enter Chaos Battle Scar mode, and respecs are unlimited but the gold cost is steep enough that most launch-week players plan ahead before committing points.