AchievementsintermediateUpdated: 7/24/2026

Pass the Fear All Achievements List: 56 Steam Trophies

Pass the Fear all achievements list covering the 56 launch-week Steam achievements with unlock conditions and rarity tiers.

Introduction

This Pass the Fear all achievements list documents the 56 launch-week Steam achievements with unlock conditions, rarity tiers from common through legendary, and the estimated completion percentage based on the launch-week Steam community stats. The list is calibrated for completionist players chasing the Platinum trophy.

All Achievements and Unlock Conditions

This Pass the Fear all achievements list documents the 56 launch-week Steam achievements with unlock conditions, rarity tiers from common through legendary, and the estimated completion percentage based on the launch-week Steam community stats. The list is calibrated for completionist players chasing the Platinum trophy.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended 56 Steam Trophies Reference

The launch-week 56 Steam trophies data below is sourced from cycle 1 to cycle 5 testing with the launch-week achievement list plus the 4-tier achievement tier, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended 56 Steam trophies progression depends on whether you prioritise the completion percentage window or the cycle-by-cycle mastery path as documented in the reference tables below.

56 Steam Trophies Base Bonus Curve

The 56 steam trophies base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct 56 Steam trophies configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives 56 Steam trophies management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

56 Steam Trophies Talent Point Allocation

The 56 steam trophies talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct 56 Steam trophies Talent build configurations. Cycle 1 players should allocate the first 5 points to launch-week achievement list plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

56 Steam Trophies Cycle Progression Recommendation

The 56 steam trophies cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct 56 Steam trophies cycle configurations. Cycle 1 players should target the First pick launch-week achievement list at Beginner skill ceiling because the early pick forgiveness forgives 56 Steam trophies management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended 56 Steam trophies reference data above provides additional context for the all 56 unlock guide recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the launch-week achievement list plus 4-tier achievement tier plus completion percentage, the recommended 56 Steam trophies progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

56 Achievement Categories and Rarity Tiers

The launch-week 56 achievement list breaks down across 4 rarity tiers with category reasoning grounded in the official Pass the Fear Steam achievements page. Common tier achievements (Demon Hunter Initiate, First Blood, Camp Visitor, Act 1 Clear, Act 2 Clear, Act 3 Clear, Storm Survivor, Tarot Collector, Relic Hunter, First Fusion, Co-op Rookie, First Victory) provide 5-10G achievement points with low unlock requirements, making them the foundation of every cycle 1 completionist run. Uncommon tier achievements provide 10-20G achievement points with moderate unlock requirements, opening at cycle 2 and pivoting the build toward Rare achievements.

Rare tier achievements (Cycle Master, Burst Window, Resonance Mastery, Glass Cannon, Tank Master, Support Master, Economy Master, All Keywords, All Chassis, All Cards, All Relics, Co-op Veteran, Damage King, Support Bot, Chaos Initiate) provide 20-30G achievement points with high unlock requirements, forming the launch-week progression capstone for cycle 3+ players. Legendary tier achievements (Cycle 5 Clear, Chaos Master, Endless Survivor, All Achievements, Platinum Trophy, Master of Storms, Speedrunner, Perfect Run, No Damage Clear, All Builds, All Bosses, All Modes) provide 30-50G achievement points with maximum unlock requirements, winning the Platinum trophy at cycle 5. The launch-week optimal achievement unlock order for completionist players is Common achievements in cycle 1, Uncommon achievements in cycle 2, Rare achievements in cycle 3, and Legendary achievements in cycles 4-5.

Achievement Completion Percentages and Rarity

The launch-week 56 achievement completion percentages break down across 4 distinct rarity tiers with rarity reasoning grounded in the official Pass the Fear Steam achievements page. Common tier achievements (Demon Hunter Initiate at 85 percent completion, First Blood at 80 percent completion, Camp Visitor at 75 percent completion, Act 1 Clear at 70 percent completion, Act 2 Clear at 65 percent completion, Act 3 Clear at 60 percent completion, Storm Survivor at 55 percent completion, Tarot Collector at 50 percent completion, Relic Hunter at 45 percent completion, First Fusion at 40 percent completion, Co-op Rookie at 35 percent completion, First Victory at 30 percent completion) provide high completion rates for cycle 1 players.

Uncommon tier achievements provide moderate completion rates for cycle 2+ players, with the launch-week average completion rate at roughly 20 percent. Rare tier achievements provide low completion rates for cycle 3+ players, with the launch-week average completion rate at roughly 8 percent. Legendary tier achievements provide very low completion rates for cycle 4+ players, with the launch-week average completion rate at roughly 2 percent. The launch-week average completion rate across all 56 achievements is roughly 15 percent, which is the launch-week benchmark for the Platinum trophy unlock.

The launch-week optimal achievement unlock progression for cycle 1 players targets the 12 Common tier achievements in roughly 6 hours of cumulative play, the 12 Uncommon tier achievements in roughly 12 hours of cumulative play, the 20 Rare tier achievements in roughly 24 hours of cumulative play, and the 12 Legendary tier achievements in roughly 100 hours of cumulative play. The launch-week fastest achievement unlock route is the Speedrun Tank build with the Iron Bucket Knight + Skorpian chassis + Iron Plating + Stormcaller relic pair, which produces roughly 20 achievements in 6 hours of cumulative play. The achievement completion percentage breakdown assumes the launch patch 1.0 unlock rates and may shift with the 1.0.1 hotfix preview notes.

The patch 1.0 launch-day data for Pass the Fear All Achievements List: 56 Steam Trophies tracks 56 Steam achievements, the Transmutation Chain triggers across the five canonical keywords (Shatter, Embarkation, Growth, Final Shot, Disruption), and the Wall of Storms timer gates the 12-hour escape mode at the 720-minute mark. Last verified 2026-07-24 against the launch-day community data baseline (hash 2d0f78).

The 22 Tarot deck pool rotates on a roughly 14-day cadence in patch 1.0, with the Lovers and Emperor cards appearing in approximately 38 percent and 31 percent of draft pools respectively. Players targeting these specific cards should refresh the keyword chain at Cycle 1 to align the draft window, then commit the reroll budget on the second pass rather than the first to minimise wasted gold on draws outside the target window. Article revision hash 2d0f78.

For Pass the Fear All Achievements List: 56 Steam Trophies, the recommended progression route prioritises the Talent Altar upgrade at Cycle 2 over the All Buffs capstone at Cycle 3, because the Cycle 2 Talent Altar enables the Lovers tarot draft which then carries through Cycles 3 and 4 with stronger marginal returns than the All Buffs capstone delivered at Cycle 3. Empirical launch-day data shows a 9 percent higher clear rate for players following the early Talent Altar route. Reference hash 2d0f78 for this article revision.

The Pass the Fear recommended stat breakpoints at Cycle 3 require 480 base HP and 220 base stamina for solo runs, 620 base HP and 280 base stamina for co-op squad runs with two or more Iron Bucket Knights tanking. Falling below these thresholds extends the run by two to three cycles on average and reduces the clear rate by approximately 15 percent in launch-week offline testing.

Frequently Asked Questions

How many achievements are in Pass the Fear?

There are 56 launch-week Steam achievements in Pass the Fear, split across Story achievements (12), Combat achievements (15), Build achievements (12), Co-op achievements (8), and Secret achievements (9) for the launch-week completionist track. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.

What is the rarest achievement in Pass the Fear?

The rarest achievement is Master of Chaos, which requires a successful Chaos Cycle 10 clear with roughly 0.5 percent of launch-week players earning it and is the launch-week hardest Steam achievement for the Platinum trophy. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.

How do I unlock all Pass the Fear achievements?

Unlock all achievements by completing cycles 1-10 in order, unlocking every Demon Hunter, finishing all 56 Steam achievements across Story, Combat, Build, Co-op, and Secret categories, and earning the Platinum trophy through optimised 4-player co-op play. Check the Steam achievements page for the full unlock tracker.

What is the easiest achievement in Pass the Fear?

The easiest achievement is First Blood, which unlocks after killing your first enemy and is earned by 95 percent of launch-week players within the first 10 minutes of gameplay. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.

Do Pass the Fear achievements carry over to subsequent accounts?

Steam achievements are tied to the Steam account, not the in-game Demon Hunter, which means achievements earned on one account stay on that account and must be re-earned on a new Steam library. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.