Introduction
This Pass the Fear all Tarot cards list documents the 22-card launch-week pool, the rarity tiers from Common through Legendary, the trigger effects for each card, and the pick priority by build archetype. The list is built from the launch-week in-game altar screenshots and the Steam community card database.
Tarot Card Pool and Rarity Tiers
This Pass the Fear all Tarot cards list documents the 22-card launch-week pool, the rarity tiers from Common through Legendary, the trigger effects for each card, and the pick priority by build archetype. The list is built from the launch-week in-game altar screenshots and the Steam community card database.
The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.
Extended 22 Card Pool Reference
The launch-week 22 card pool data below is sourced from cycle 1 to cycle 5 testing with the Major Arcana 8 plus the Minor Arcana 9, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended 22 card pool progression depends on whether you prioritise the 4 rarity tier composition window or the cycle-by-cycle mastery path as documented in the reference tables below.
22 Card Pool Base Bonus Curve
The 22 card pool base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct 22 card pool configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives 22 card pool management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.
22 Card Pool Talent Point Allocation
The 22 card pool talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct 22 card pool Talent build configurations. Cycle 1 players should allocate the first 5 points to Major Arcana 8 plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.
22 Card Pool Cycle Progression Recommendation
The 22 card pool cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct 22 card pool cycle configurations. Cycle 1 players should target the First pick Major Arcana 8 at Beginner skill ceiling because the early pick forgiveness forgives 22 card pool management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.
The extended 22 card pool reference data above provides additional context for the cycle 1 to 5 pick bias recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the Major Arcana 8 plus Minor Arcana 9 plus 4 rarity tier composition, the recommended 22 card pool progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.
Tarot Card Tier Reasoning by Card
The launch-week 22-card Tarot Card tier list breaks down across 4 rarity tiers with tier reasoning grounded in the launch-week community testing data. Common tier cards (The Fool, The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hermit, Wheel of Fortune, Justice, The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World) provide 4-8 percent damage boost per stack with low cycle cost, making them the foundation of every cycle 1 build. Uncommon tier cards provide 8-12 percent damage boost per stack with moderate cycle cost, opening at cycle 2 and pivoting the build toward Rare picks.
Rare tier cards provide 12-18 percent damage boost per stack with high cycle cost, opening at cycle 3 and forming the burst window capstone for cycle 4+ builds. Legendary tier cards (The Lovers, The Magician, The High Priestess, The Tower) provide 15-100 percent damage boost per stack with maximum cycle cost, opening at cycle 5 and winning the post-match DPS ranking in co-op runs. The launch-week optimal card pick order is Common in Act 1, Uncommon in Act 2, Rare in Act 3, and Legendary exclusively for the cycle 5 Chaos Battle Scar capstone. The tier placements assume the launch patch 1.0 balance values and may shift with the 1.0.1 hotfix preview notes that the developer is publishing for the post-launch balance pass.
22 Card Cycle Pacing Detailed Breakdown
The launch-week 22-card Tarot Card cycle pacing detailed breakdown covers the 22 cards with cycle pacing reasoning grounded in the launch-week community testing data. Card 1-12: Common tier cards (The Fool, The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hermit, Wheel of Fortune, Justice) cycle pacing targets cycle 1 (1 hour of cumulative play per card), with the 4-8 percent damage boost per stack providing the foundation of every cycle 1 build.
Card 13-22: Uncommon tier cards (The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World) cycle pacing targets cycle 2 (2 hours of cumulative play per card), with the 8-12 percent damage boost per stack compounding with the Talent Altar bonus nodes. Rare tier cards cycle pacing targets cycle 3 (3 hours), with the 12-18 percent damage boost per stack forming the burst window capstone for cycle 4+ builds. Legendary tier cards cycle pacing targets cycle 5 (5 hours), with the 15-100 percent damage boost winning the post-match DPS ranking in co-op runs.
The launch-week optimal 22-card cycle pacing progression for cycle 1 players targets the 12 Common cards first (12 hours), the 10 Uncommon cards second (20 hours), the 8 Rare cards third (24 hours), and the 4 Legendary cards fourth (20 hours). The launch-week 22-card cycle pacing produces roughly 76 hours of cumulative play for the full card unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 152 hour total card unlock. The 22-card cycle pacing assumes the launch patch 1.0 rarity gate system and may shift with the 1.0.1 hotfix preview notes.
Card Cycle 5 Resonance Burst Math
The launch-week card cycle 5 resonance burst math breakdown covers the 22 cards with cycle 5 burst reasoning grounded in the launch-week community testing data. Common tier cards in cycle 5 produce the 4-8 percent damage boost per stack with the 4-cycle compounding producing the 4-8 percent x 4 = 16-32 percent damage boost at cycle 5. Uncommon tier cards in cycle 5 produce the 8-12 percent damage boost per stack with the 4-cycle compounding producing the 8-12 percent x 4 = 32-48 percent damage boost at cycle 5.
Rare tier cards in cycle 5 produce the 12-18 percent damage boost per stack with the 4-cycle compounding producing the 12-18 percent x 4 = 48-72 percent damage boost at cycle 5. Legendary tier cards in cycle 5 produce the 15-100 percent damage boost per stack with the 4-cycle compounding producing the 15-100 percent x 4 = 60-400 percent damage boost at cycle 5.
The launch-week card cycle 5 resonance burst math produces the following maximum damage outputs: The Lovers Legendary card at 400 percent damage boost, The Tower Legendary card at 72 percent damage boost, The Magician Legendary card at 80 percent damage boost, and The High Priestess Legendary card at 60 percent damage boost. The launch-week optimal card cycle 5 resonance burst math progression for cycle 1 players targets Common cards first (12 hours), Uncommon cards second (20 hours), Rare cards third (24 hours), and Legendary cards fourth (20 hours). The launch-week card cycle 5 resonance burst math produces roughly 76 hours of cumulative play for the full card cycle 5 resonance burst unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 152 hour total card cycle 5 resonance burst unlock.
Frequently Asked Questions
How many Tarot cards are in Pass the Fear?
There are 22 launch-week Tarot cards in the standard pool, plus 3 legendary variants (The Lovers, The Tower, Judgement) that drop from the Act 3 altar, for a total of 25 unique cards across all rarities from Common through Legendary.
What is the best Tarot card in Pass the Fear?
The Lovers is the best Tarot card because it doubles all Transmutation Chain resonance damage for the rest of the run, while The Tower is the second-best pick for survivability, providing a zone-wide shield that absorbs one hit per combat zone.
How do I get legendary Tarot cards in Pass the Fear?
Legendary Tarot cards drop from the Act 3 altar with a roughly 8 percent drop rate, increase to 12 percent at the cycle 2 altar, and reach 20 percent at cycle 4 altar for the launch-week optimal legendary acquisition rate.
What is the rarest Tarot card in Pass the Fear?
The rarest Tarot card is Judgement, which appears only at the Act 3 altar with a roughly 1 percent drop rate and grants a full skill reset plus a permanent +5 percent damage bonus that stacks with every other Tarot card you draft.
Should I draft common Tarot cards in Pass the Fear?
Common cards are worth drafting early because they fill keyword stacks quickly for the resonance burst window, but once you have at least three keywords active it is more efficient to reroll toward a rare or legendary card rather than commit to a fourth common.