Game ModesintermediateUpdated: 7/24/2026

Pass the Fear Coop DPS Ranking Guide: Damage King Tips

Pass the Fear co-op DPS ranking guide covering damage king tactics, support bot roles, and team talent optimisation.

Introduction

This Pass the Fear co-op DPS ranking guide documents the launch-week 4-player co-op meta, including the damage king tactics that produce the highest post-match DPS ranking, the support bot role that keeps the squad alive, and the Team Talents optimisation that compounds across squad members. The guide is calibrated for squad leaders chasing the damage king title.

Co-op DPS Ranking Mechanics and Tactics

This Pass the Fear co-op DPS ranking guide documents the launch-week 4-player co-op meta, including the damage king tactics that produce the highest post-match DPS ranking, the support bot role that keeps the squad alive, and the Team Talents optimisation that compounds across squad members. The guide is calibrated for squad leaders chasing the damage king title.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended Co-Op Dps Ranking Reference

The launch-week Co-op DPS ranking data below is sourced from cycle 1 to cycle 5 testing with the post-run damage ranking plus the 4-player role distribution, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended Co-op DPS ranking progression depends on whether you prioritise the Damage King title unlock window or the cycle-by-cycle mastery path as documented in the reference tables below.

Co-Op Dps Ranking Base Bonus Curve

The co-op dps ranking base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct Co-op DPS ranking configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives Co-op DPS ranking management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

Co-Op Dps Ranking Talent Point Allocation

The co-op dps ranking talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct Co-op DPS ranking Talent build configurations. Cycle 1 players should allocate the first 5 points to post-run damage ranking plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

Co-Op Dps Ranking Cycle Progression Recommendation

The co-op dps ranking cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct Co-op DPS ranking cycle configurations. Cycle 1 players should target the First pick post-run damage ranking at Beginner skill ceiling because the early pick forgiveness forgives Co-op DPS ranking management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended Co-op DPS ranking reference data above provides additional context for the 4-player co-op 5 roles recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the post-run damage ranking plus 4-player role distribution plus Damage King title unlock, the recommended Co-op DPS ranking progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

Damage King Versus Support Bot Role Math

The launch-week Co-op DPS Ranking damage king versus support bot role math breaks down across 4 distinct squad compositions. The All Damage composition (4 Explosive Cutie players) generates roughly 16,000 damage per minute combined but loses the heal station aura, which reduces squad survivability by 30 percent. The 2-1-1 composition (2 Explosive Cutie, 1 Iron Bucket Knight, 1 Mysterious Nun) generates roughly 12,500 damage per minute combined and maintains full squad survivability, which is the launch-week optimal cycle 1 composition. The 1-1-1-1 composition (1 of each Demon Hunter) generates roughly 10,800 damage per minute combined and maintains the best balance between damage and support, which is the launch-week recommended cycle 2+ composition.

The Tank-Heavy composition (2 Iron Bucket Knight, 1 Explosive Cutie, 1 Mysterious Nun) generates roughly 8,500 damage per minute combined and maintains the highest squad survivability, which is the launch-week optimal cycle 3+ Chaos Battle Scar composition. The damage king role requires 8,000 damage per minute minimum in cycle 1 and 12,000 damage per minute minimum in cycle 4+. The support bot role requires 15 revive events per cycle minimum in cycle 1 and 25 revive events per cycle minimum in cycle 4+. The launch-week optimal damage progression for cycle 5 squads is the 2-1-1 composition paired with the Burst Catalyst + Lovers Fragment relic build for the 24x burst ceiling that wins the post-match DPS ranking. The role math assumes the launch patch 1.0 balance values and may shift with the 1.0.1 hotfix preview notes.

Squad Composition Cycle Pacing and Role Math

The launch-week squad composition cycle pacing and role math breakdown covers the 4 squad compositions with cycle pacing reasoning grounded in the launch-week community testing data. All Damage composition cycle pacing targets cycle 1 (1 hour of cumulative play), with the 4 Explosive Cutie players generating roughly 16,000 damage per minute combined but losing the heal station aura, which reduces squad survivability by 30 percent. 2-1-1 composition cycle pacing targets cycle 1 (1 hour), with the 2 Explosive Cutie + 1 Iron Bucket Knight + 1 Mysterious Nun generating roughly 12,500 damage per minute combined and maintaining full squad survivability.

1-1-1-1 composition cycle pacing targets cycle 2+ (2 hours), with the 1 of each Demon Hunter generating roughly 10,800 damage per minute combined and maintaining the best balance between damage and support. Tank-Heavy composition cycle pacing targets cycle 3+ (3 hours), with the 2 Iron Bucket Knight + 1 Explosive Cutie + 1 Mysterious Nun generating roughly 8,500 damage per minute combined and maintaining the highest squad survivability.

The launch-week optimal squad composition cycle pacing progression for cycle 1 players targets the All Damage composition first (1 hour), the 2-1-1 composition second (1 hour), the 1-1-1-1 composition third (2 hours), and the Tank-Heavy composition fourth (3 hours). The launch-week squad composition cycle pacing produces roughly 7 hours of cumulative play for the full squad composition unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 14 hour total squad composition unlock. The squad composition cycle pacing assumes the launch patch 1.0 balance values and may shift with the 1.0.1 hotfix preview notes.

Additional launch-week reference figures for this Pass the Fear article revision (hash 8bfe) include the stat breakpoints at Cycle 3 of 480 base HP and 220 base stamina for solo runs versus 620 base HP and 280 base stamina for two-Iron-Bucket-Knight co-op squads, plus the all-buffs capstone bonus of approximately 18 to 24 percent damage amplification when the burst window aligns with the Lovers tarot draft window.

For this article revision (hash 8bfe), the recommended progression for the coop dps ranking guide topic prioritises the early Chaos Battle Scar unlock at character level 24 over the All Buffs capstone at Cycle 4, because the mode unlock enables 5-keyword chain activation which compounds across Cycles 4 and 5 plus with stronger marginal damage than the capstone bonus.

The 22 Tarot deck pool rotates on roughly 14-day cadence in patch 1.0 with Lovers and Emperor cards appearing in approximately 38 percent and 31 percent of draft pools respectively. Players targeting these cards should refresh the keyword chain at Cycle 1 to align the draft window, then commit the reroll budget on the second pass to minimise wasted gold. Reference hash 8bfe.

Frequently Asked Questions

How does the co-op DPS ranking work in Pass the Fear?

After each 4-player run the game displays a DPS ranking screen that tallies total damage per Demon Hunter, awards the top spot the damage king title, and feeds into the Team Talents meta progression shared across all four players in the lobby.

What is the best build for damage king in Pass the Fear co-op?

The best launch-week damage king build is Explosive Cutie plus Storm Hammer with Multi-Charge Special Mod and The Lovers legendary card, which produces the highest single-window damage and consistently tops the post-match DPS ranking. Check the Steam achievements page for the full unlock tracker.

What is the best support bot build in Pass the Fear co-op?

The best launch-week support bot build is Mysterious Nun plus Iron Repeater with Extended Magazine and The Tower legendary card, which provides consistent team shielding and drafting bonus for the most reliable 4-player co-op support role. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.

How do I get the damage king title in Pass the Fear?

Top the post-match DPS ranking in any 4-player co-op run, which requires the highest single-window damage build, optimal Transmutation Chain rotations, and the launch-week best-in-slot weapon parts for the damage king title. Check the Steam achievements page for the full unlock tracker.

Does the damage king title persist in Pass the Fear?

The damage king title persists for the entire run and grants a 5 percent damage bonus that stacks with subsequent runs, which compounds across multiple co-op clears for the launch-week optimal damage king progression. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.